Double-click on bear spritesheet asset to start Asset Viewer and add different animation on Animations right panel then you can reproduce each animation click on the play buttonĬlick on OK button to save changes, select spritesheet entity from Entities Hierarchy panel and click on Add button in Entity Details panel then write “animation” on filter box of Add Component Dialog. If your spritesheet is an animated frame list you can add animations from the Asset Viewer tool. You can change the current sprite from Entity Details panel on the SpriteAtlas component In TexturePacker before you publish your. You can see a spritesheet asset on Asset Details panel, Drag sprite sheet asset to Viewport We recommend users to use sprite sheet tools such as TexturePacker for generating sprite animation texture assets. Set a sprite sheet name that you will use on your gameĪfter Asset viewer is opened click on import Texture Packer button and select the spritesheet xml descriptor file.Īfter loading the SpriteSheet file from TexturePacker file format, click on the OK button
![texturepacker animation texturepacker animation](https://phaser.io/content/news/2016/02/texture-packer-402.png)
Set a name and folder location for your game:Ĭlick on Assets folder from Asset Details panel and add new SpriteSheet asset or top menu Assets -> Create Sprite Sheet Start Wave Visual Editor and choose File -> New Project
Texturepacker animation how to#
![texturepacker animation texturepacker animation](https://windows-cdn.softpedia.com/screenshots/TexturePacker_4.png)
Texturepacker animation series#
To import a TexturePacker file you have to create a new Sprite Sheet and then click on the “Import TexturePacker file” button then select the. Rewind is not available on the outside series but is available on an inside seriesall - (default null) the function to call when the animation is done. Wave Visual Editor now allow importing TexturePacker sprite sheets, automatically opening the TexturePacker file and converting to the Wave Sprite Sheet asset format, maintaining the original sources and the packaging information. It is very powerful and has tons of different options. TexturePacker is one of the most useful and used sprite sheet generators.